Underground Demo 1.0.2 - Update #4
Underground » Devlog
Hi guys!
Another small update is out!
Patch 1.0.2 notes:
⚫ Fixed bugs in the tutorial.
⚫When player exits the tutorial, he's redirected to the tutorial selection window.
⚫Added an info panel which informs player that he can change parameters of the custom game.
Files
Underground.zip 179 MB
Sep 09, 2020
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Underground
Status | Released |
Author | Fixel |
Genre | Action |
Tags | 2D, Atmospheric, Pixel Art, World War II |
More posts
- Underground - Full ReleaseSep 19, 2020
- Underground Demo 1.0.1 - Update #3Sep 07, 2020
- Underground Demo ReleaseSep 05, 2020
- Underground Beta 0.2.1 - Update #2Jul 17, 2020
- Underground Beta 0.2 - Update #1Jul 13, 2020
- Underground BetaJul 04, 2020
Comments
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Was playing the demo. Few thoughts
Thoughts on possible direction:
I can see creating weapons could be fun, like getting into a rhythm of creating weapons to order. I'd like to see it take more time to mill/shape parts of the weapon where the player can leave it in the machine and start setting up different parts in tandem. The current select-menu/instant-build kinda forces you to build one piece at a time. If points/scores are involved it would be neat to be able to think of ways to get a higher score based on thoughtful manufacturing that could change your score based on order/time/combos.
Thanks for publishing the demo Fixel! See you on Twitter
Thank you for the feedback Loot Saga! I'm really glad that you wanted to play the demo of Underground!
I would like to refer to the issues and advices you have presented:
1.When you hit the escape during or at the end of the tutorial, the pause panel should show up and there you've got 'menu' button which redirects you to the tutorial selection scene.
2.That's my mistake. The arrow should disapear, so I'll fix it in the next patch.
3.To unlock the next step in the general training, you have to move your character, by pressing 'W A S D'.
4.That sounds interesting, but I'd have to rewrite most of the machine's code.
5. The new method of calculating points is really cool and I'd like to implement it.
Thank you once more for the support! :)
Thanks for replying!
I went to test the escape button opening the menu and it does in fact work! I had to change my resolution settings to get it work though, my screen is native 21:9 3440x1440 and it doesnt work in that resolution. But when I put the game into 1920x1080 it worked as expected. I also checked the game out in 2560x1440 and that showed me that I wasn't seeing a lot of the bottom of the game when I played it last night. Seems that the 3440 resolution was the cause of many issues including parts of the tutorial appearing.
Also, for localization the 'middle' part of the gun in english is called the Action.
I also confirmed that in 2560x1440 I am seeing the notebook appear during the tutorial where I did not see it before.
And lastly I noticed that when facing up (W) with a completed rifle it disappears from my characters hands.
Oh, I didn't know about the issues with the resolution, thank you for letting me know!
Also, thanks for the correct name for the 'middle' part. I had a lot of problems with naming it.
And if it comes to disapearing the weapon - I had some issues with sorting the sprites, so I thought that deactivating the rifle will work the best here.
Thank you! :)
3440x1440 is often not supported in many games so definitely don't worry about that too much. Thanks again for replying with the insight!